Spell
QuickBattle of Sleeping Spirits
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Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn.
Battle of Sleeping Spirits — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 46 · Deck: 47 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
The card converts a monster already destroyed by battle into a live Attack Position body for no card cost, which is a real but conditional recursion effect. It is a Quick-Play spell, so it is dead in hand until a battle destruction has happened, and it has no searcher or combo evidence to raise its reach. The Neos ATK doubling is situational and only matters when Neos is the revived monster. The 17-deck sample shows a consistent home in Neos and HERO builds, which supports a niche but practical role rather than a high score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Quick-Play spell that is only live after a battle destruction has put a monster in the GY, with no searcher in the evidence (text-inferred; 17 decks observed, so it is played, but gated). |
| Combo & Conversion | 35 | The text converts one GY monster into one body with no further board, and there are no combo boards to confirm more (text-only inference; combo data is empty). |
| Resource Economy | 60 | Recovers one monster from the GY at no card cost, a clean 1-for-0 recursion, but it does not draw or refuel (verified from text). |
| Effect & Interaction | 5 | No negation, removal or hand-trap reach; the effect only summons (verified from text). |
| Material Utility | 5 | A spell with no body of its own; the value it recovers depends on the revived monster, not on this card (verified from text). |
| Resilience & Flexibility | 35 | Quick-Play can be answered by a single negate, and it is once per turn with no redundancy (verified from text; inference on negate exposure). |
| Deck-Building Efficiency | 75 | Single-copy usage (avg 1.18 copies across 17 decks), no garnet or lock; splashable and cheap to run (observed in decks; inferred for splashability). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 46, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free recursion of a battle-destroyed monster into Attack Position
- Cheap single-copy slot that fits Neos and HERO builds
- Ties into the Neos ATK doubling when Elemental HERO Neos is revived
Weaknesses
- Dead in hand until a battle destruction has occurred
- Quick-Play spell can be stopped by a single negate
- Limited to one activation per turn and only from the GY
Counters / choke points
- Spell negation in response to activation
- Decks that avoid battle destruction on their own monsters leave the card with no target
Best use
Single-copy recursion tech in Neos-centred lines. Decks: Elemental HERO / Neos builds, Neo-Spacian builds, Heroic builds. Suggested copies: 1.
Evidence & gaps
- Verified: Quick-Play Spell; once per turn; summons a monster from the GY destroyed by battle this turn in Attack Position (card text); Neos ATK doubling applies only to Elemental HERO Neos and only in the Damage Step (card text); Appears in 17 decks across 8 archetype labels; 15 of 17 decks run one copy (deck data)
- Observed: Elemental HERO Neos and Honest Neos each appear with the card in 13 of 17 decks (76.5%) (top partners); Main deck in all 17 decks, most often in gameplay types 4 (47.1%) and 6 (35.3%) (formats)
- Inferred: Primary role is recursion: a GY-to-field revival with no card cost; Accessibility is conditional on a battle destruction having occurred, so it is weaker than a searchable starter; Its value depends mostly on the revived monster, so it is a tech card in Neos lines rather than a standalone engine
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion % inferred from the deck sample only top-card data has no rankings three of the eight archetype labels are 'Không có' (no archetype)






